This is a really nice running record of your work. Two thoughts come to mind: 1) see if you can push a little further into what you are discovering about yourself as a designer and about the design process and 2) use this moments of capturing your process to identify your next steps and any thoughts you have about them. Also, the images of the documents you are creating are helpful, but you might also want to link them in the post (i.e., have a list with links to all the materials you are creating. Finally, you might find this set of questions helpful as a way to end your week. You could add as a slide or add to the post itself.
7 Questions to End Your Week With (http://www.lovethispic.com/uploaded_images/194323-7-Questions-To-End-Your-Week.jpg):
What pleasant surprises did I discover this week?
What lessons did my work teach me that I could build upon next week?
Are my short-term efforts and long-term goals still aligned?
What could I have spent more or less time doing?
How did fear and uncertainty affect what I did and didn’t do?
What mental clutter can I clear?
What is the first logical step for next week?
Caleb, I think it is an interesting insight to see how the testing helps one to more clearly see the efficacy of an assumed objective (i.e., get to the end of the board first). In this instance, not making that the primary objective and instead shifting to gaining more points seems to better leverage some of the other key game elements and to also create a wider path of strategies to do so. How these also combine with issues of game pacing and engagement also seem important.
Caleb, thanks for adding the links. Can you change the permission on the docs to “anyone with the link can view?” I like that each iteration is answering important questions and also revealing new ones. The challenge is that it may not be possible to solve all of the issues simply through addition so it will also be important to look at what can be removed. Sometimes the adding of constraints can open up new possibilities and resolve some of the design/play tensions.
Caleb, it’s exciting to to see the progress you are making. At this point, since you’ve worked through a number of iterations of the game board, it might be useful to line up those iterations and examine them. Are the best elements from the original boards still present? If not, is there a way to incorporate them that would add value? Maybe new shifts in mechanics and strategy make them less essential. In looking at the boards, is it easy to see the evolution of your design and what are becoming your key priorities?
Caleb, I think it is exactly right to redesign the cards so that they can communicate clearly without needing to refer to the guide. Also interesting to see how a needed change in the movement mechanics impacts something like the traps. Seems like the real challenge is to figure out how to bring all of these elements into the right balance so that they all have their maximal impact on gameplay.
Caleb,
This is a really nice running record of your work. Two thoughts come to mind: 1) see if you can push a little further into what you are discovering about yourself as a designer and about the design process and 2) use this moments of capturing your process to identify your next steps and any thoughts you have about them. Also, the images of the documents you are creating are helpful, but you might also want to link them in the post (i.e., have a list with links to all the materials you are creating. Finally, you might find this set of questions helpful as a way to end your week. You could add as a slide or add to the post itself.
7 Questions to End Your Week With (http://www.lovethispic.com/uploaded_images/194323-7-Questions-To-End-Your-Week.jpg):
What pleasant surprises did I discover this week?
What lessons did my work teach me that I could build upon next week?
Are my short-term efforts and long-term goals still aligned?
What could I have spent more or less time doing?
How did fear and uncertainty affect what I did and didn’t do?
What mental clutter can I clear?
What is the first logical step for next week?
Caleb, I think it is an interesting insight to see how the testing helps one to more clearly see the efficacy of an assumed objective (i.e., get to the end of the board first). In this instance, not making that the primary objective and instead shifting to gaining more points seems to better leverage some of the other key game elements and to also create a wider path of strategies to do so. How these also combine with issues of game pacing and engagement also seem important.
Caleb, thanks for adding the links. Can you change the permission on the docs to “anyone with the link can view?” I like that each iteration is answering important questions and also revealing new ones. The challenge is that it may not be possible to solve all of the issues simply through addition so it will also be important to look at what can be removed. Sometimes the adding of constraints can open up new possibilities and resolve some of the design/play tensions.
Caleb, it’s exciting to to see the progress you are making. At this point, since you’ve worked through a number of iterations of the game board, it might be useful to line up those iterations and examine them. Are the best elements from the original boards still present? If not, is there a way to incorporate them that would add value? Maybe new shifts in mechanics and strategy make them less essential. In looking at the boards, is it easy to see the evolution of your design and what are becoming your key priorities?
Caleb, I think it is exactly right to redesign the cards so that they can communicate clearly without needing to refer to the guide. Also interesting to see how a needed change in the movement mechanics impacts something like the traps. Seems like the real challenge is to figure out how to bring all of these elements into the right balance so that they all have their maximal impact on gameplay.